Friday 31 August 2012

Arkadia Fire

Andrew and I often meet for extra curricular games and this week we examined Arkadia, my BGG trade. We did extend the invite around but no-one else could make it - perhaps they were all critically ill. I can't imagine anything else keeping them from the table.

When we broke out the contents of the box it reminded us of two less popular games - the overtly abstract Torres and Sator Arepo Tenet Opera Rotas, whose palindromic nature extends from the arse-about-face name to the actual gameplay.

But though the play of Arkadia also had slender reminiscences of both, the combination of the two proved to be a winner. Yes, it wears it's theme lightly, but not so lightly that it flies away upon removing the lid (Torres). And it is about pattern-making and puzzle-solving, but in a hugely more engaging way than Sator...

Early doors

As builders of the castle of Arkadia the players are trying to generate the prestige that goes with it, and they do this by building their influence in the areas around the castle, adding workers and buildings to put them in. When those buildings are swallowed up by the encroaching conurbation around them, the workers adjacent get you seals (of approval, not fur) and the seals get you, you guessed it, prestige points.

What makes the game extra canny though, is every time a building is surrounded you add another piece of the castle. All the pieces have a seal on them (of four different colours) so the seals in your hand are worth different amounts of prestige at different times, depending on the state of the castle...

Late doors

There's more to it but basically it made a very diverting two player (it can play up to four). I don't know if it's abstract-y-ness will keep it out of the limelight at GNN but we were enamoured enough to immediately play a second game - very differently, as we went from gung-ho newbies to over-cautious novices in the blink of a scorecard.

I won both, but this was more the randomness of the new game than any cunning on my part.

Then we played Biblios! It was the tightest finish ever as I won the red category with just 2pts to Andrew's none.

Sam 8
Andrew 7

That's just how we roll at GNN.

3 comments:

  1. I'm very impressed with Arkadia. A bit abstract and a bit thinky, but it makes a groovy kind of sense once you get down to it. It takes one game to get the hang of it. At least, it did for us since the winning tactic isn't clear at all from just reading the rules. Which is a good thing. But I'm keen to see what other GNNers think, so I'd like to see this on the table one Tuesday before too long. I think Sam agrees with me.

    In fact Sam was so keen that it should make a good impression on the GNN-reading public, that he moved all the crisp packets off the table before he took the photograph.

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  2. Oh, and seventeen blog entries in one month. That's a record, everybody! Woo hoo!

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  3. I missed out a bit about pennants - you change 'em up for more workers and to cash in your seals (if you feel the tie is right). I want to play it again nnow!

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