Wednesday 12 December 2012

Cannon Fodder

Due to one thing and another games night this week was pushed back to Tuesday and so it was that James appeared on my frosty doorstep* at the allotted time of 7.30.

We decided to revisit Nexus Ops seeing as we hadn't for a while. We set it up as a standard game but with the alternate resources thrown in for variance. After three turns the board took on a very lop sided appearance. James had benefited from discovering three free warrior units, whereas I had an abundance of mines and nobody to protect them. Also the mines were all squashed down the left side of the board making for a horrendous bottleneck. As in most games of Nexus that I've experienced a strong front and build up of arms ensues until one side feel they are mighty enough to force the issue and so it was here with trenches being drawn up across the middle. 

In previous rounds James had laid a double whammy of energise cards which allowed him to accrue a whopping 20 Rubrium (Currency) on top of his already mined store.  This meant I was facing an advancing hoard of Rubrium Dragons....the games strongest pieces. 

Through some desperate troop deployment and incredibly lucky dice rolling I was able to dent the attack so severely that it looked as though the tide of the battle was swinging in my favour. Then James revealed his new tactic! Stocking up on the cheapest unit, humans, and then using them as a rolling mass of cannon fodder interspersed with crack units, like infantry following a tank. His blue swathe of an army swarmed over my positions and on to victory 13 - 9.

The game took most of the night and we certainly played it differently than before: a lot more tactically. My strategy of sending out small skirmishers to bother his back line was only partly successful and not sustainable as my supply lines became stretched. It looks as though James' policy of might makes right will be the go to tactic going forward.

*Due to the cold, not because my house portal harbours a resentment to visitors.

1 comment:

  1. Between this, Wallenstein and city of Horror last week, there's clearly a lot of aggression floating about. Lets hope we're all past that now and maybe next week we should play something gentle like Dixit, hmm?

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