Friday 14 December 2012

Games of the Year 2012!

As another season ends, so does the calendar year, and what better a time could there be to revisit our favourite games and make loads of lists?

In mitigation, I was actually going to have a nap having finished a job, but an email communique is looking like extending through til tea-time, so I'll keep myself awake thinking about meeples...

Here are my top ten of 2012. They're not necessarily published this year, I've just played them for the first time, and enjoyed them.


10: Castles of Burgundy

I'm sure Joe will be taken aback that Castles of Burgundy only makes number ten (beating out Airlines Europe and Ys) but let's be clear, we have played A LOT of new games this year. Castles has got a delightful rolling mechanic and it's a joy to play - it's just a little long, and a little dry. I'm sure when I play it again I'll really enjoy it, it just doesn't have that pick-it-up factor.


9: The Resistance

(Edit) I did have Taj Mahal in here, but subsequently realised it didn't meet the 'first played in 2012' criteria. Instead in its place is The Resistance, the best fun you can have being totally confused, sneakily clandestine or just carelessly transparent.


8. Arkadia

It's not everyone's cup of tea, to be sure, but I have a real soft spot for this one. As well as managing resources you're also trying to read an ever-evolving puzzle on the board - spotting your own best moves, and hopefully hampering everyone else's. A gem.



7. Hab and Gut

This is a quirky little number, and despite it's very straightforward gameplay it makes the list because of the speed of play, the opportunity for manipulation and the canny mechanic of the 'shared knowledge' - each player knowing only so much about where the market is going, and having to anticipate/guess the rest.



6. Wallenstein/Shogun

Essentially the same game, so I've listed them together. It's a bit of a love-hate relationship with these two - they dominate an evening, and, if you get in a bad position at the start (with 5 players at least) that's three plus hours you spend on the back foot, as Adam found to his cost this week. But the mechanics are great, the tower adds some randomness, and every now and then it's nice to go full-on combat!


5. Africana

Mmmm, only played it twice, and latterly last night, so perhaps the fresh memory does the other games a disservice. But it's a very fast moving, lovely looking game, with various strands of strategy to follow or mix up together. With no score track it's nigh-on impossible to tell who's won until the count-up at the end, and I like that.


4. Downfall of Pompeii

What is this rarely-seen curio doing at number 4? Well, it's great for the following reasons: it's two games in one, there's planning but also luck (a lot of luck), it looks great and there's a big plastic volcano you can throw your opponents into.


3. Lords of Waterdeep

Into the top three and it was very hard to choose the order. What I love about Waterdeep, apart from the artwork and the colours and the mechanics - is the silly missions (Massage the Orb of the Thunderelves etc) and the fact it scales so well - great with anything from 2 to 5 players.


2. Biblios

What can one say about Biblios that hasn't been said? Nothing.


1. Macao

Okay, there are more interesting games out there - even on this post - from almost every gaming perspective you can think of. Aside from Macao's dice-rolling aspect - which is great - there's nothing to mark it out from heaps of other games in terms of theme or its other mechanics. But for me it blends those different things together really well, and whenever I open the doors of the games cupboard the spine of this box seems to shine brighter than the rest... to me, the replayability of a game is its real distinguishing mark, and (like Tinner's Trail) I'm always happy to play this.


25 comments:

  1. I give nods of appreciation to Airlines Europe, Ys, Incan Gold, HIgh Society and Hansa Teutonica...

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  2. My top ten or the year? One thing became clear once I'd completed my list: I like games that make me laugh. Putting Joe's excellent collection of light games to one side (but nodding appreciatively to Skull and Roses, High Society, Decathlon, Incan Gold and No Thanks) here is my top ten of the year...

    Mord im Arosa
    Sloppy investigation! How can you not adore a game with such an infectious catchphrase. And it tests your hearing too.

    Mr Jack
    Another murder mystery and at least this one feels like you're solving a crime, whittling away the suspects and closing in on the murderer before he can get away.

    The Resistance
    Its all about the bickering with this game. With a little game theory and Prisoners' Dilemma style calculations thrown in for good measure. Games which rely on back-stabbing tend to be quite mean, unpleasant affairs, but this is light and fluffy and a lot of fun.

    Africana
    Yes, its new so maybe that's why its in mine and Sam's top ten. But it's a nice free-for-all across Africa (and it is nice to play on a map that isn't European for a change) with just enough chances to ruin other people's plans to make it a little combative, but not so that it becomes bitter.

    Arkadia
    I like this game's mechanic. At first it seems very mean starting only three workers, but with a couple of plays things start to make more sense and its quite a thoughtful pondering game.

    Seven Wonders (two-player version)
    This had a mini-revival around springtime, once we discovered how much fun the two-player variant was. Talk about breathing new life into old games, having a third dummy hand that both players can exploit really adds new dimensions to the game.

    Tsuro/of the sea
    This was the year when my infatuation really blossomed, even making my own version of it so I could ponder its deep intricacies in my own time. Tsuro of the Sea is fun and ripe for variations (Paul, you really should get a copy) but the original has a purity that I admire.

    Lords of Vegas
    It may be a luck-fest, but I can't resist the dazzling bright lights of sunset strip. Okay, so once you fall behind there's not much you can do about it, but it really does have a nice casino-ish flavour to it.

    Manila
    Another betting frenzy. Perhaps even more so than Lords of Vegas, but this time even those in stony last can get back into the game with some clever predictions. I really like the way each turn progresses, with bets being placed as the boats come into harbour, giving you a chance to balance out your initial crazy gamble with something more reasonable.

    Lords of Waterdeep
    This is a classic. From the flexibility of worker placement, to the final reveal of bonus points to upset the running order, there's not much wrong with this game. The straight-faced but silly mission descriptions give it a Colosseum-esque comedy aspect that really works. Oh, and the design of the plastic tray that holds all the pieces... genius.

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  3. Those run from 10 to 1, by the way.

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  4. Joe pointed out I played Taj Mahal last year, so didn't discover it in 2012, but hey, I can't change my list now... or if I could, I would put The Resistance as a straight swap.

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  5. Nice choices, Andrew! I like Manila a lot too. Less keen on Vegas...

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  6. Was it supposed to be only games that we discovered in 2012? Bah. Too limiting. Games are like freedom, man. They can't be penned in.

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  7. It can be whatever you like. Here's ten games I don't want to play again in a hurry:

    I'm the Boss
    City of Horror
    Eketorp
    Kill Doctor Lucky
    Smallworld
    Battlestar Galactica
    La Citta
    Dominion
    St Petersburg
    Timbuktoo

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  8. I haven't played enough new games this year to have a top ten but off the top of my head my top 5 would be,
    5, Nile
    4, Nexus Ops
    3, Agricola (big and small)
    2, Macao
    1, Lords of Waterdeep

    I'm pleased the game I bought you Sam is your number one, even if I did just pick it off your wanted list.

    Small world and Battlestar Galactica suck balls. Big time.

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  9. Actually, make Nile 6 and Biblios 5....

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  10. Push Biblios up to 3 and you've got a deal, Chris! I must try and play Nexus Ops at some point - next games weekend maybe. Haven't played Nile either... thanks again for Macao, it's definitely a favourite of mine. Waterdeep too - everyone seems to like that one.

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  11. Where's Joe's list? Has he gone off games? Or is he still trying to whittle the list down to double figures?

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  12. He's planning a list, that much I know. I think he has a few days scheduled for research.... I want to hear from the Eastonites!

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  13. Okay, late to the party party but here I am!
    Games played for the first time this year:

    1960: Making of a President
    Two player games, are we allowed them? Sure we are, Andrew and I played it while waiting for Sam to turn up. For several hours. Would like to play it again; probably not one you could paly over and over, but lots to enjoy. And a good introduction to the mechanics of Twilight Struggle.

    Hab & Gut
    So simple! So dry! Adam said 'this is my favourite economic market game' or words to that effect, and I agree; at least it's my favourite pure economic market game - there are games with a market manipulation element (Brass, Navegador etc) that are more rounded, but for what it does it does it brilliantly. I'd like to play this more.

    Manila
    Halfway through the last game I hated this, because I'd fallen so far behind I couldn't possibly catch up. And then I won, and I loved it. What Andrew said. Probably prefer Lords of Vegas, but played that prior to this year so it doesn't count.

    Lords of Waterdeep
    Not quite so hot on this as Sam, Andrew and Chris (and probably everyone else). I do like it, though. Its one of those that remind me I'd like to play Caylus again.

    Mission: Red Planet
    I think this is great - lots of luck, but luck combined with scheming and back-stabbing, and all in under an hour. And I love the sense of sending those little guys off in steampunk rockets to the barren wasteland of Mars. Talking of which . . .

    High Frontier
    That was this year, right? It IS rocket science, and when you finally get a ship into space you feel like a whole roomful of cheering NASA men. And then you roll a one, and they all clear their throats and pop outside for a cigarette. A rare treat; we must play again, though I fear the learning curve would be almost as high.

    Castles of Burgundy
    This is my Macao I think, and no coincidence that it's by the self same Stefan Feld. Great fun to play alone, even better with one or possibly two others. It probably comes down to an optimisation equation, but I like it lots.

    Pompeii
    Lovely in many ways - what Sam said basically, and a birthday gift from him to boot. A lovely way to wind down a games night.

    Village
    After my stonking victory last time we played, how could I not rank this up there? Like LoW, it reminds me that Caylus needs playing, but the time resource is so clever, it's all-round less of a sausage factory than Caylus. I like.

    Railways of the World
    And of Mexico. This is the best of all worlds - huge board, lovely bits, money, a great epic bloodless battle, and TRAINS! Mexico map with John and Adam was probably the highlight of my Septcon. Let's play this again soon!

    Special mentions to Mord Im Arosa, Skull and Roses, Biblios, Agricola ACG&S, Meuterer, and of course The Resistance:
    not a big game, which bard it from my top 10 proper, but it's so significant it needed to be in here. Such a different, social experience, very clever, and brilliant with newbies and seasoned gamers alike. Brilliant. And brilliant. And I'm never a spy, so you can count on me!

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  14. He's a SPY!

    Joe, a very reasoned list. I scanned down the 'These are the Games' list and both Meuterer and Village somehow escaped me... good games both, though I'm not sure Meuterer would make the top ten Village might. Maybe. I'm not changing it now though.

    I would like to play Railways of the World and, though it didn't do much for me first time, try Mission: Red Planet again.

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  15. And ten that may not be perfect, but I'd like to play again:
    Glory to Rome
    Age of Empires III (it's the indistinguishable meeples that out me off)
    Magical Athlete
    I'm the Boss
    Ascending Empires
    String Railways
    Airlines Europe
    Tichu
    Chinatown
    Cosmic Encounter (oh wait we don't own this any more)

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  16. And my top 10 two player games...
    Warriors of God - 10 tonnes of Hundred Years' War fun. If only it didn't last four hours (unplayed)
    Richard III - pretty War of the Roses block game (unplayed)
    Le Havre The Inland Port - is it a game, or a spreadsheet? (unplayed)
    Battle for Hill 218 - get your head round the supply rules and this is a 10 minute wonder!
    Times Square - knizia-designed tug of war between lady-of-the-night and old-soak.
    Manoeuvre - chess with dice! And hills.
    1960 Making of the President - clever presidential wrangling - like being in a West Wing/Mad Men mash up
    Twilight Struggle - not scary. Just great.
    Hammer of the Scots - Where's Wallace?
    Few Acres of Snow - here he is!

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  17. I'd like to add Aton to the two-player list - maybe in place of Richard III.

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  18. If two player games can be multiplayer that
    also play 2 then I'll go for (in reverse order):

    Ponte del Diavolo
    Manouevre
    Aton
    Agricola (acbas)
    Macao
    Biblios
    Stone Age
    Arkadia
    Seven Wonders
    Lords of Waterdeep

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  19. Aton is strictly 2 player.....

    I couldn't get over AFAOS feeling like Dominion with a board. And I think it took to long. We never finished a game....

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  20. So is Ponte. I wasn't excluding 2-players, but including multiplayers.

    I never played AFAoS. It does seem to divide opinion though...

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  21. Mine was strictly two-player only, but I do have a fair few of those. ACBAS is a good shout Sam, I meant to include that - I'll chuck out . . . Times Square!

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  22. Sorry I'm late! Of the new games I played this year I think my top seven (see how hard I am!) is:

    1 Agricola ACBAS - only played once, but it's just like Agricola! And someone might play it with me!

    2 Railways of the world - remarkably similar to every other Wallace railway game, which is possibly why I loved it.

    3 The resistance - as has been said, very different and quite elegant. I'm not sure how the resistance is supposed to win if the spys don't screw up though.

    4 Incan gold - again very different and refreshing. And it's got a Zombie Lady!

    5 Condottiere - simple yet very flexible with a few different tactics and strategies possible. Maybe a bit reliant on getting a good hand of cards...

    6 Mr Jack - only played once, but I liked it and I want to play more!

    7 Ora et Labora - soooooooooooo complex - if I was stranded on a desert island with only one game it would be this, as I think it could take the rest of my life to get the hang of it. I don't imagine we'll see it at a GNN night any time soon.

    The others that didn't quite convince me this year include:
    A few acres of snow - just not instantly playable, there is something there, but who knows if it's good...
    Airlines Europe - I don't know why, but we just didn't hit it off
    Lords of Waterdeep - the different coloured cubes bearing no relation to what they represent wound me up
    Ys - I loved it first time, hated it second

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  23. Adam, you're always welcome. I'm glad someone other than me likes Condottiere... it's nice and tense, that one. But no love for the Lords? I'm not sure what you mean about the colours either. When I used to play D&D I always dressed in orange from head to toe.

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  24. - because I was a fighter, obviously

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  25. One day we'll play Agricola again, Adam. Don't give up hope!

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