Monday 30 December 2013

Carcass: Four

Yesterday Sally and I joined Mark and Katie for a post-Christmas drink or two, and as often happens, post-kids-bedtime found ourselves congregating round the table for a game.

I'd brought a few options and subtly (ie transparently) mentioned that Tinner's Trail was my favourite game. Already a margarita or two to the good, nobody bit. Instead we played Love Letter, the game where each player is a suitor desperate to get a letter to the princess. Why she'd go for any of such a bunch of cut-throats  is anyone's guess, but after a tentative first round we were quickly up to speed, and it was Katie who won the Princess' heart:

Katie - 3 cubes
Mark/Sam - 1 cube
Sally - no cubes

courtesy Nekau, BGG

After that we moved on to hardy perennial Carcassone, the game of geographical and geometric discovery and possession. You place tiles; you hope no-one notices your farmer stealthily encroaching on someone else's. Sally spent the first half of the game picking up chapels and the second picking up roads, so much so that I assumed she was no threat and used the last tile of the game to complete her one city (benefiting my farmer). It was a mistake:

Sally 83
Sam 79
Mark 59
Katie 57

Sally's incomplete chapels and very long cul-de-sac (12 tiles!) were enough, aligned with one productive farmer, to cement her victory in a game of curiously few completed cities. When she realised she had won the look on her face was one of several competing emotions - I think shock won out over disbelief and awe.

KMSS





Points
Sam

2
2
1
1
6
Katie

4
1
3
2
10
Sally

1
3
4
3
11
Mark

3
2
2
4
11

All of which means my iron grip on the table has been loosened, and there's some jostling for position below me as Katie and Sally both climb past Mark, pushing him down to fourth.

Then we all slept really badly and woke up with margarita heads. See you tonight!

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