Wednesday 11 April 2018

That's literally Numberwang

Joe's house. Five gamers. Joe, Sam, Martin, Ian and me. Five is getting a reputation for being a difficult number to please, but there were no worries on that score tonight.

The first game was The Shipwreck Arcana, a co-op deduction game. Four slightly Tarot-y cards are played, each with a rule written on them. Each player has two tiles with a number between one and seven on them. The idea is to play one tile to a card and then the other players have to work out what your other number is. For example a rule might read "If your fates (ie, tiles) are a factor of two or three of each other, then play one here." Then if someone puts a three there, then their other number is either a one or a six.


It was quick to learn but tricky enough to slow us right down at times. Also, when discussing the meaning of a particular placement, Martin sometimes drew logical conclusions that I'm not sure even the person placing the tiles had thought of. Either way, we made no mistakes and brought the game to a swiftish end after getting seven right in a row.

Next up was Mü. This card game made its last appearance six and a half years ago and at the time we found its layers of rules pretty opaque. After such a long time since the last game, we found ourselves in exactly the same situation again.

The game is a trick taking game, but with two teams, which are decided by a bidding process during which you definitely don't want to be "on the hook". Once the Captain and Vice Captain (actually on different teams) are declared, they chose two trump suits, which might be numbers not suits. Then, when a round is completed, you consult the score chart (a sort of periodic table of even more numbers) to discover who succeeded and how much they won.

The winner is first to 500. We ended after two rounds. Criminally, I didn't take a note of the scores, but Martin won.

An intriguing experience, and one we need to try again soon if we're to get a grip on this game.

Next up was The House Of Borgias. This cross between Perudo and papal legacy was well received, as I recall, last time it was played, but hasn't been seen since. After a quick rule refresher, we fell back into our old skullduggering ways, bidding on poison, bribery, rumours, accusations, etc. The game is best remembered for the "Seven bribes" bid usually being followed by "for seven brubbers." Quality comedy, right there.


Ian was the only player to be correctly identified, so he scored no points at all. Meanwhile, Sam played a cautious game and his remaining four dice got his preferred cardinal an extra eight point bonus.


Sam 15
Martin 13
Joe 12
Andrew 10
Ian 0

At this point Sam left us at a sensible hour for sensible reasons. But the rest of us felt no rain on our parade, so we ploughed on.

By this time, there was no chance of a big game, so we stuck to lighter fare. Kribbeln was up next, using Joe's split-level dice arena which allowed us to properly specify which dice were frozen and which were still in play. Essential stuff.


At the end of the second round, Joe and I were level on 17 points. As we entered round three, I failed a roll but scored 34 points. I decided to put it in my Kribbeln, thinking that a guaranteed four points followed by a practically guaranteed no points was better than trying to be clever and scoring twice at the end.

A clever plan, but not enough to beat Joe who scored enough in round four that my dash for glory was for nought.

Joe 25
Andrew 23
Martin 18
Ian 16

After this we plumped for The Mind, the game that Sam had told us, barely able to believe it himself, that his wife had started playing as he was setting out this evening.

We played twice. Our first attempt seemed charmed at the start, as we cleared round one with the cards 2, 8, 9, 50. We lasted until round five where we fell to a combination of 66, 68, 69, 70. My (really quite drunken) notes state "fractionally out... like bad sex." It probably meant something at the time.


Then we tried again. We lost lives in the first two rounds and then in round three nobody moved. Eventually, Joe put down the lowest card - a 28.

We somehow got through round four without losing a life, which ended 93 (Ian), 96 (Martin), 99 (Ian), 100 (Martin). But eventually we fell on round eight, one round before the dark mind.


What a way to end a night. Big thanks to all concerned. And hope to see more of us next week.

2 comments:

  1. Mu was just as baffling as when I've played the app. I'm certain it's a great game if you have the commitment to explore its depths. But there are so many games...

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  2. I thought Mu was ok and hats off to Joe for taking ribbing about it from all corners (corners?) of the table. Definitely one that shows it’s true colours with regular play though, and as Martin says, there’s a lot of competition!

    Enjoyed Borgia, it’s a decent game if not as good as Perudo in my eyes....

    Sorry I had to leave early!

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